Search found 6 matches
- Thu Jun 23, 2016 12:52 pm
- Forum: Suggestions
- Topic: Super Speed Games, 10 seconds or less!
- Replies: 15
- Views: 9219
Re: Super Speed Games, 10 seconds or less!
If there's a demand for different round lengths why not just make it a more dynamic field? With a slider or something instead of 6 radial buttons with static choices. The gap between 5 minutes and 24 hours is pretty huge. Something like an hour round limit could be cool.
- Tue Jun 21, 2016 1:00 pm
- Forum: Suggestions
- Topic: Manual Troop Deployment Improvement
- Replies: 15
- Views: 10502
Re: Manual Troop Deployment Improvement
It's really the same argument I have for carrying troops over if you fault in manual deployment. To me maintaining the troop count is important.
Imagine playing on the classic map with escalating reinforcements. You get to the point where a few players are receiving 2-5 or so troops for bonuses and ...
Imagine playing on the classic map with escalating reinforcements. You get to the point where a few players are receiving 2-5 or so troops for bonuses and ...
- Tue Jun 21, 2016 10:43 am
- Forum: Suggestions
- Topic: Manual Troop Deployment Improvement
- Replies: 15
- Views: 10502
Re: Manual Troop Deployment Improvement
I see what you're saying about this case opening up the possibility of more request for little tweaks and agree that could lead things down the wrong path. This wasn't really a mistake I ever expected was in the realm of possible and my whole point with this thread was to try save other people from ...
- Mon Jun 20, 2016 11:13 pm
- Forum: Suggestions
- Topic: Manual Troop Deployment Improvement
- Replies: 15
- Views: 10502
Re: Manual Troop Deployment Improvement
To your point about manual deployment being a clearly established thing. I don't think anyone builds their strategy around the chance their opponent with forget to deploy. So improving how it works will only help to create a more enjoyable game. It's just protecting against a single case and ...
- Mon Jun 20, 2016 3:49 pm
- Forum: Suggestions
- Topic: Manual Troop Deployment Improvement
- Replies: 15
- Views: 10502
Re: Manual Troop Deployment Improvement
Ah that's a hole in my understanding of how it works. The problem I have is that you lose all the troops if you don't play them in that first turn. So yes I am advocating that you change what happens when time runs out at the end of deployment.
- Tue Jun 14, 2016 1:29 pm
- Forum: Suggestions
- Topic: Manual Troop Deployment Improvement
- Replies: 15
- Views: 10502
Manual Troop Deployment Improvement
Manual Troop Deployment Improvement
Related to this bug report.
I didn't realize this was an intended behavior at the time.
Problem
When manually deploying initial troops in round 1 if you close the browser you lose all troops that were not deployed.
Suggestion
I have two suggestions that ...
Related to this bug report.
I didn't realize this was an intended behavior at the time.
Problem
When manually deploying initial troops in round 1 if you close the browser you lose all troops that were not deployed.
Suggestion
I have two suggestions that ...