So, has the board game ever had flat-rate rules? No. Later editions listed it as an optional "House Rule", though. Much like how, officially, you don't get any money for landing on Free Parking in Monopoly.
but surely you would run out of plastic figures.... Not usually with everyone still in the ...
Search found 30 matches
- Sat Aug 11, 2007 8:41 pm
- Forum: Conquer Club Discussion
- Topic: what the COCK is this shit?
- Replies: 53
- Views: 10395
- Wed May 30, 2007 1:54 am
- Forum: Announcement Archives
- Topic: [30-May-2007] Two player games
- Replies: 135
- Views: 94559
- Sat Apr 07, 2007 2:34 am
- Forum: The Atlas
- Topic: Senate Map [Quenched]
- Replies: 493
- Views: 508218
Played a RT, three player game a couple hours ago. Quite fun, but I think the rewards were a little skewed. In the second round, I took the Podium; in the 8th round, I took the game. The lobbies seem a little heavy in their boost, though. Only three territories can attack the lobbies, while five can ...
- Tue Mar 06, 2007 3:23 am
- Forum: Conquer Club Discussion
- Topic: player cards
- Replies: 16
- Views: 3209
- Sun Mar 04, 2007 2:28 am
- Forum: Conquer Club Discussion
- Topic: Risk Strategy for a Beginner?
- Replies: 16
- Views: 3626
Re: Risk Strategy for a Beginner?
Huh. I coulda swore that the official rules are for adjacent forts, not chained. *shrug*moo_lol wrote:I'm mostly interesting in standard, escalating, chained fort games, those being the official rules according to the instructions that came with the board game
- Sat Mar 03, 2007 3:03 am
- Forum: Conquer Club Discussion
- Topic: how does admin scan for multiple accounts?
- Replies: 20
- Views: 3594
that's pathetic. who would take pride in being falsely perceived as the best? You'd be surprized. People will cheat at anything , even games where there is no winner. Since CC has points, I can only imagine the temptation some people would feel. Especially idiots that think OMG HAX are the only way ...
- Sat Mar 03, 2007 2:59 am
- Forum: Conquer Club Discussion
- Topic: Arctic Map
- Replies: 18
- Views: 2741
- Fri Mar 02, 2007 1:05 am
- Forum: Conquer Club Discussion
- Topic: How Not to play Assassin....
- Replies: 32
- Views: 6380
- Thu Mar 01, 2007 4:15 am
- Forum: Conquer Club Discussion
- Topic: Is this the #1 game you play since finding this site?
- Replies: 31
- Views: 5135
- Sun Feb 25, 2007 11:06 pm
- Forum: Conquer Club Discussion
- Topic: same avatar
- Replies: 126
- Views: 22790
- Sun Feb 25, 2007 11:04 pm
- Forum: Conquer Club Discussion
- Topic: Missing TUrns and Troop accumulation
- Replies: 15
- Views: 2368
- Sat Feb 24, 2007 11:09 pm
- Forum: Conquer Club Discussion
- Topic: same avatar
- Replies: 126
- Views: 22790
Hm, yes, you're right. I got it confused with the other beer we had that night... Mystery Stout. That crap'll kill ya.foolish_yeti wrote:'Tis not exactly a rare beer...although on second thought I guess it would be in the States...man, unibrou makes some tasty beers.
- Sat Feb 24, 2007 5:26 am
- Forum: Conquer Club Discussion
- Topic: How Not to play Assassin....
- Replies: 32
- Views: 6380
- Sat Feb 24, 2007 12:30 am
- Forum: Conquer Club Discussion
- Topic: same avatar
- Replies: 126
- Views: 22790
- Fri Feb 23, 2007 8:49 am
- Forum: Conquer Club Discussion
- Topic: same avatar
- Replies: 126
- Views: 22790
- Mon Feb 19, 2007 5:42 am
- Forum: Announcement Archives
- Topic: [17-Feb-2007] Assassin games and server upgrade
- Replies: 112
- Views: 84708
Re: whats happens if my target is a dead beat ?
According to the rules page, you get their target.KoE_Sirius wrote:what happens if my target deadbeats ,in assassin I mean!
- Mon Feb 19, 2007 1:04 am
- Forum: Conquer Club Discussion
- Topic: CC Record - 1000 armies for 3 cards !! - End of the story
- Replies: 48
- Views: 10753
100 is too low. I've managed over 100 in real life Risk games.Nikita_2006 wrote:Maybe CC can do something on this silly games, and make it impossible to have more then 100 armies on one country.
Those are fun games... where you break for lunch. And then for dinner. And then go to bed and pick up in the morning...
- Sun Feb 18, 2007 2:01 am
- Forum: Melting Pot: Map Ideas
- Topic: Old Map Ideas Thread, Closed!
- Replies: 839
- Views: 245587
- Sun Feb 18, 2007 1:57 am
- Forum: Announcement Archives
- Topic: [17-Feb-2007] Assassin games and server upgrade
- Replies: 112
- Views: 84708
- Sun Feb 18, 2007 1:51 am
- Forum: Announcement Archives
- Topic: [17-Feb-2007] Assassin games and server upgrade
- Replies: 112
- Views: 84708
- Tue Feb 13, 2007 3:18 am
- Forum: Conquer Club Discussion
- Topic: why are the dice rolls so one sided?
- Replies: 55
- Views: 10016
- Mon Feb 12, 2007 11:23 pm
- Forum: Conquer Club Discussion
- Topic: why are the dice rolls so one sided?
- Replies: 55
- Views: 10016
So it's better than the standard. Wonderful. If I was bitching about how the numbers aren't really random, you would have put me in my place.kclborat wrote:Actually FlickFlack, CC uses random.org, which is a true random number site. It uses the outside source of entropy of radio waves on an empty frequency.
- Mon Feb 12, 2007 8:44 am
- Forum: Conquer Club Discussion
- Topic: Is singles so much harder than doubles?
- Replies: 15
- Views: 2206
I think singles are a LOT harder when making public games. I usually end up with atleast 1 deadbeat or somebody who isn't that good and doesn't help keep the board balanced. I dunno. You can have the same hellish set-up in doubles. I'm in a game where both players of one team are well on their way ...
- Mon Feb 12, 2007 8:31 am
- Forum: Acceptable Content
- Topic: why all religions are fake
- Replies: 198
- Views: 29864
- Mon Feb 12, 2007 8:30 am
- Forum: Acceptable Content
- Topic: How many people have READ Lord of the Rings?
- Replies: 35
- Views: 8984