Search found 46 matches
- Mon May 14, 2007 1:54 am
- Forum: The Atlas
- Topic: Doodle Earth [Quenched]
- Replies: 1028
- Views: 778890
- Wed Apr 18, 2007 9:11 pm
- Forum: Archived Suggestions
- Topic: @@@ Card trade-ins and team-owned territories: bonus armies?
- Replies: 12
- Views: 2356
- Wed Apr 18, 2007 8:48 pm
- Forum: The Atlas
- Topic: Doodle Earth [Quenched]
- Replies: 1028
- Views: 778890
On the other hand, 24 can yield four neutral territories for a five-player game, while 25 gives at most one for three, four, and six players, so I think they should be separate answers.
Ah, I didn't realize you were separating options that way. I grouped them together because there's a gap on both ...
Ah, I didn't realize you were separating options that way. I grouped them together because there's a gap on both ...
- Wed Apr 18, 2007 8:39 pm
- Forum: The Atlas
- Topic: The Great Lakes -- [Quenched]
- Replies: 436
- Views: 303828
Maybe move "Goshen" and its army circle down slightly? Also, Detroit's army circle is crowding the border a bit. Seems like there's enough room to move it right a few pixels.
I like the flags, but I think they looked better in earlier versions of the map, when the coloured border around each state ...
I like the flags, but I think they looked better in earlier versions of the map, when the coloured border around each state ...
- Wed Apr 18, 2007 8:11 pm
- Forum: The Atlas
- Topic: Doodle Earth [Quenched]
- Replies: 1028
- Views: 778890
- Wed Apr 18, 2007 1:08 am
- Forum: Archived Suggestions
- Topic: Alphabetized Maps in Game Finder
- Replies: 32
- Views: 7564
- Wed Apr 18, 2007 12:53 am
- Forum: The Atlas
- Topic: Doodle Earth [Quenched]
- Replies: 1028
- Views: 778890
- Wed Apr 18, 2007 12:35 am
- Forum: Melting Pot: Map Ideas
- Topic: Riskopoly (Board Game) [Abandoned]
- Replies: 226
- Views: 82265
- Tue Apr 17, 2007 3:31 am
- Forum: Melting Pot: Map Ideas
- Topic: Riskopoly (Board Game) [Abandoned]
- Replies: 226
- Views: 82265
I could shift the $50 up, but then blue can take the $20 and reduce his borders by one. In principle, it would give blue another border, but in practice it actually hurts the green continent.
Hmm, I'm not seeing this... - if you shift the $50 up to touch the $20, it would also touch Short Line RR ...
Hmm, I'm not seeing this... - if you shift the $50 up to touch the $20, it would also touch Short Line RR ...
- Mon Apr 16, 2007 8:31 pm
- Forum: The Atlas
- Topic: The Great Lakes -- [Quenched]
- Replies: 436
- Views: 303828
- Sun Apr 15, 2007 6:32 pm
- Forum: The Atlas
- Topic: Extreme Global Warming [Quenched]
- Replies: 561
- Views: 572737
The Uninhabitable Zone is pretty distracting to me as well, but I'm not sure if simply toning down the redness is a good idea. It would probably be worse if it ends up looking pink or purple.
I think the borders on the Uninhabitable Zone should be changed. It seems unlikely that the Zone would have ...
I think the borders on the Uninhabitable Zone should be changed. It seems unlikely that the Zone would have ...
- Sun Apr 15, 2007 3:44 am
- Forum: The Atlas
- Topic: Greater China [Quenched] (thanks Widowmakers)
- Replies: 843
- Views: 731281
- Sun Apr 15, 2007 2:23 am
- Forum: The Atlas
- Topic: Doodle Earth [Quenched]
- Replies: 1028
- Views: 778890
- Sat Apr 14, 2007 10:10 pm
- Forum: The Atlas
- Topic: Doodle Earth [Quenched]
- Replies: 1028
- Views: 778890
- Sat Apr 14, 2007 9:56 pm
- Forum: The Atlas
- Topic: Doodle Earth [Quenched]
- Replies: 1028
- Views: 778890
I prefer the old effect as well, although I do like the uneven thickness of the borders.
The problem with the old crayon effect is that it's for area filling, not for lines. I'm still using the old one, for instance, for the Greenland green. It looked horrible for the territory lines, though. At ...
The problem with the old crayon effect is that it's for area filling, not for lines. I'm still using the old one, for instance, for the Greenland green. It looked horrible for the territory lines, though. At ...
- Sat Apr 14, 2007 9:37 pm
- Forum: The Atlas
- Topic: Eight Thoughts [Quenched]
- Replies: 525
- Views: 308948
Why not something like "Mind gives -1 army per Thought held"?
I know that in general, people prefer the legend in a standard format of [amount] [name] (or the reverse). However, this map already has explanatory text for Allied symbols, so maybe the focus should be on conciseness and clarity instead ...
I know that in general, people prefer the legend in a standard format of [amount] [name] (or the reverse). However, this map already has explanatory text for Allied symbols, so maybe the focus should be on conciseness and clarity instead ...
- Thu Apr 12, 2007 7:26 am
- Forum: Foundry Discussions
- Topic: I Got A Question
- Replies: 55
- Views: 15010
As far as "rights of the mapmaker" go, I've always taken that to mean the right to continue working on the map as long as there's a reasonable amount of support. For World 0.5, my point was that there's no point in Foundry members making several posts to argue that it's a poor map. There's enough ...
- Wed Apr 11, 2007 10:51 pm
- Forum: Foundry Discussions
- Topic: I Got A Question
- Replies: 55
- Views: 15010
- Wed Apr 11, 2007 10:46 pm
- Forum: Foundry Discussions
- Topic: I Got A Question
- Replies: 55
- Views: 15010
- Wed Apr 11, 2007 10:41 pm
- Forum: Archived Suggestions
- Topic: Sandbox for maps in the forge.
- Replies: 8
- Views: 1718
- Wed Apr 11, 2007 10:31 pm
- Forum: Foundry Discussions
- Topic: I Got A Question
- Replies: 55
- Views: 15010
- Wed Apr 11, 2007 10:04 pm
- Forum: Melting Pot: Map Ideas
- Topic: Riskopoly (Board Game) [Abandoned]
- Replies: 226
- Views: 82265
- Wed Apr 11, 2007 8:20 pm
- Forum: The Atlas
- Topic: The Great Lakes -- [Quenched]
- Replies: 436
- Views: 303828
OK. Even thought the current poll is in favor of the anchors, I will ditch the anchors and make docks or some sort of connection from land to lake and I will also move the Detroit /Windsor bridge back. We can then see if it is really better.
Then in the space currently used for the anchor and lake ...
Then in the space currently used for the anchor and lake ...
- Wed Apr 11, 2007 6:29 pm
- Forum: Melting Pot: Map Ideas
- Topic: Randomly Generated Map
- Replies: 17
- Views: 2883
Interesting idea, but I can't bring myself to play a map which has no theme. I'd just be pushing numbers around...
I am interested in how you generated the map though. You said you wrote the program? What does the program do exactly? Does it specifically generate maps for CC, or maps in general? If ...
I am interested in how you generated the map though. You said you wrote the program? What does the program do exactly? Does it specifically generate maps for CC, or maps in general? If ...
- Wed Apr 11, 2007 6:21 pm
- Forum: Suggestions
- Topic: [GP] Automatically Award Spoils Even if a Player Times Out
- Replies: 176
- Views: 90946
everyone who keeps calling it a punishment I think is silly
I'd have to disagree, considering that's what it is - punishment. Do you mean that it's silly to support keeping the punishment, instead of it's silly to call it a punishment?
I apologize for the biased wording on the poll I will revise ...
I'd have to disagree, considering that's what it is - punishment. Do you mean that it's silly to support keeping the punishment, instead of it's silly to call it a punishment?
I apologize for the biased wording on the poll I will revise ...