why not?
i have a huge respect for your work, for being the first to actually design something different than classic gameplay style. it's what inspired me to push and develop new gameplay designs in all my maps.
There's a big difference between coming up with new gameplay ideas and actually ...
Search found 611 matches
- Wed Sep 07, 2011 9:22 am
- Forum: Melting Pot: Map Ideas
- Topic: Old maps up for adoption: Time and Invasion
- Replies: 11
- Views: 4438
- Tue Sep 06, 2011 9:53 pm
- Forum: Melting Pot: Map Ideas
- Topic: Old maps up for adoption: Time and Invasion
- Replies: 11
- Views: 4438
Re: Old maps up for adoption: Time and Invasion
Ooh, that's a very interesting idea.Victor Sullivan wrote:You could even set the factions/bases as requirements/losing conditions to spice it up more (losing conditions being that if you don't have at least one base, you are automatically eliminated).
- Tue Sep 06, 2011 9:52 pm
- Forum: Melting Pot: Map Ideas
- Topic: Old maps up for adoption: Time and Invasion
- Replies: 11
- Views: 4438
Re: Old maps up for adoption: Time and Invasion
No no no no no no no no....DiM wrote:it would be nice to see you actually come back and finish those maps yourself.
- Tue Sep 06, 2011 7:03 pm
- Forum: Melting Pot: Map Ideas
- Topic: Old maps up for adoption: Time and Invasion
- Replies: 11
- Views: 4438
Old maps up for adoption: Time and Invasion
Hi. Some of you may remember me. I made some maps here on the site a few years back. But during my time here the foundry process got a lot more involved, and it became too much work and tedium and frustration to develop a map all the way through until it could eventually be approved. So I burned out ...
- Thu Aug 30, 2007 6:16 am
- Forum: Conquer Club Discussion
- Topic: Deadbeats not turning neutral
- Replies: 5
- Views: 961
- Wed Aug 29, 2007 9:43 pm
- Forum: Conquer Club Discussion
- Topic: Deadbeats not turning neutral
- Replies: 5
- Views: 961
Deadbeats not turning neutral
I'm not sure if this is an actual bug, or if there's just something I'm missing, but game 772733 seems a bit odd to me. The cyan and yellow players have both been kicked out for missing too many turns, but yet their armies are still colored cyan and yellow, and the log still refers to them when ...
- Wed Aug 29, 2007 8:44 pm
- Forum: Melting Pot: Map Ideas
- Topic: USA APOCALYPSE
- Replies: 17
- Views: 2918
- Sun Aug 26, 2007 1:44 pm
- Forum: Melting Pot: Map Ideas
- Topic: Formerly the Map Ideas Thread, now CLOSED
- Replies: 1959
- Views: 614790
- Sun Aug 26, 2007 1:35 pm
- Forum: Melting Pot: Map Ideas
- Topic: Formerly the Map Ideas Thread, now CLOSED
- Replies: 1959
- Views: 614790
- Sat Aug 25, 2007 8:44 am
- Forum: Melting Pot: Map Ideas
- Topic: Formerly the Map Ideas Thread, now CLOSED
- Replies: 1959
- Views: 614790
Invasion!
Invasion!
http://grunk.org/risk/invasion4-large.jpg
48 countries. Not that that matters quite so much in this case. A small version is also available .
The entire island (the main portion of the map, taking up the left two thirds of the image) starts out neutral. The players are the ...
http://grunk.org/risk/invasion4-large.jpg
48 countries. Not that that matters quite so much in this case. A small version is also available .
The entire island (the main portion of the map, taking up the left two thirds of the image) starts out neutral. The players are the ...
- Sun Aug 19, 2007 8:25 pm
- Forum: Foundry Discussions
- Topic: The Discussion on Map Size (Decision on Pg 1 & 11)
- Replies: 316
- Views: 123854
- Sun Aug 19, 2007 4:09 pm
- Forum: Foundry Discussions
- Topic: The Discussion on Map Size (Decision on Pg 1 & 11)
- Replies: 316
- Views: 123854
- Sun Aug 19, 2007 1:46 am
- Forum: Foundry Discussions
- Topic: The Discussion on Map Size (Decision on Pg 1 & 11)
- Replies: 316
- Views: 123854
- Thu Aug 16, 2007 8:46 am
- Forum: Conquer Club Discussion
- Topic: maps you hate...
- Replies: 54
- Views: 8764
- Tue Aug 14, 2007 9:35 pm
- Forum: Foundry Discussions
- Topic: The Discussion on Map Size (Decision on Pg 1 & 11)
- Replies: 316
- Views: 123854
- Mon Jul 30, 2007 7:41 am
- Forum: Foundry Discussions
- Topic: XML Modifications and Variations
- Replies: 701
- Views: 372176
- Sun Jul 29, 2007 2:04 pm
- Forum: Foundry Discussions
- Topic: XML Tweaks & Volunteers
- Replies: 17
- Views: 10146
Re: XML Tweaks & Volunteers
Jota...can i ask are you going to make this correction to the XML army tool checker that enables us to see where the armies are centred by changing the country to territory on that tool?, please. :)
Well... alright. But this is strictly temporary! I'm taking it down when lack fixes the official ...
Well... alright. But this is strictly temporary! I'm taking it down when lack fixes the official ...
- Sat Jul 28, 2007 9:36 am
- Forum: Foundry Discussions
- Topic: USApoc: neutral radioactives?
- Replies: 26
- Views: 10160
- Sat Jul 28, 2007 6:35 am
- Forum: Foundry Discussions
- Topic: XML Modifications and Variations
- Replies: 701
- Views: 372176
Despite the fact that lack's not currently looking for ideas for new XML features, I'd still like to express my support for gimil's proposal, in case lack does want more work to do in the future. The different sides should be randomly allotted, of course, and if there are few enough players (e.g ...
- Thu Jul 26, 2007 8:26 pm
- Forum: Foundry Discussions
- Topic: XML Tweaks & Volunteers
- Replies: 17
- Views: 10146
- Thu Jul 26, 2007 1:06 pm
- Forum: The Atlas
- Topic: Doodle Earth [Quenched]
- Replies: 1028
- Views: 776771
I looked up the word picayune on wiki, Britannica, and a random guy who happens to have read the dictionary... Closest definition I found of picayune was an obsolete Spanish coin or an item that is now obsolete. (Yay knowledge; sorry just ran across an unfamiliar word and had to know the meaning ...
- Wed Jul 25, 2007 11:53 am
- Forum: Foundry Discussions
- Topic: USApoc: neutral radioactives?
- Replies: 26
- Views: 10160
- Wed Jul 25, 2007 7:24 am
- Forum: Foundry Discussions
- Topic: USApoc: neutral radioactives?
- Replies: 26
- Views: 10160
Hmm. We do have twice as many people voting for change as there are voting against it. That's a pretty big margin, but I'll let it go for a few more days before making a decision. (I figure if it ends up close to even, I'll leave it as it is.) If I do change it, that leaves the question of whether ...
- Tue Jul 24, 2007 7:50 pm
- Forum: Melting Pot: Map Ideas
- Topic: Hexed: a hex-based map. Worth pursuing?
- Replies: 28
- Views: 9593
- Tue Jul 24, 2007 7:44 pm
- Forum: Melting Pot: Map Ideas
- Topic: Hexed: a hex-based map. Worth pursuing?
- Replies: 28
- Views: 9593
I disagree on it being a gimmick.
Then what you and I consider to be a "gimmick" are probably two different things. I consider "based on a Crossword puzzle" to be just a gimmick. "A map with extra bonuses for holding capital cities" is a gimmick. Heck, even "Ancient Greece" is a gimmick, when you ...
Then what you and I consider to be a "gimmick" are probably two different things. I consider "based on a Crossword puzzle" to be just a gimmick. "A map with extra bonuses for holding capital cities" is a gimmick. Heck, even "Ancient Greece" is a gimmick, when you ...