I had thought of something like that. Zombie starting territories that are the trigger for all those other sectors giving extra troops.
So you're saying you can't set it up so one player generates troops by # of territories and the other does not? Ok, I can work around that.
Bombardment sounds ...
Search found 3 matches
- Sun Nov 01, 2009 11:20 am
- Forum: Melting Pot: Map Ideas
- Topic: Zombie Attack!
- Replies: 4
- Views: 749
- Thu Oct 29, 2009 12:30 pm
- Forum: The Atlas
- Topic: Japan - 日本 - Quenched
- Replies: 867
- Views: 459534
Re: Japan - 日本 (D, Gp) V8.3 (Upd 10-22)pg26 Graphics Stamp??
Oooh! This map looks nice!
- Thu Oct 29, 2009 10:19 am
- Forum: Melting Pot: Map Ideas
- Topic: Zombie Attack!
- Replies: 4
- Views: 749
Zombie Attack!
Hi,
New at this, so please forgive me if I'm going about this all wrong.
I've noticed with some maps you can play around with troop regeneration mechanics a bit. I was wondering if that is capable of being applied differently per player.
My idea is this:
Two sides: Zombies vs Humans (regardless ...
New at this, so please forgive me if I'm going about this all wrong.
I've noticed with some maps you can play around with troop regeneration mechanics a bit. I was wondering if that is capable of being applied differently per player.
My idea is this:
Two sides: Zombies vs Humans (regardless ...