I demand more detailed game logs too.
They are necessary for contracts (agreements).
Currently only "to the floor" attacks are logged which cause occupying: "P1 assaulted A2 from A1 and conquered it from P2".
Only a (very) limited types of contracts are possible. (E.g. "I will not conquer A2 if you ...
Search found 8 matches
- Sat Jan 30, 2010 8:33 pm
- Forum: Suggestions
- Topic: [GL] Game Log 2.0
- Replies: 286
- Views: 158644
- Fri Nov 13, 2009 6:17 pm
- Forum: Archived Suggestions
- Topic: Lower the $25 price
- Replies: 60
- Views: 9898
Re: Lower the $25 price
I payed 25 USD. Next year probably I will not. A bit too much.
Of course there are people who would pay 5 times this without any pain.
And it is very likely that there are many people who cannot pay even half of this.
Probably if ot would $35 and last FOREVER then I would pay it.
On the other side ...
Of course there are people who would pay 5 times this without any pain.
And it is very likely that there are many people who cannot pay even half of this.
Probably if ot would $35 and last FOREVER then I would pay it.
On the other side ...
- Wed Nov 11, 2009 7:28 pm
- Forum: Archived Suggestions
- Topic: SVG platform
- Replies: 0
- Views: 758
SVG platform
I have an idea: SVG!
In SVG, polygons are easy.
http://www.w3schools.com/svg/tryit.asp?filename=polygon2&type=svg
Filling with color: trivial.
See this SVG game written in SVG:
http://www.codedread.com/yastframe.php
Mapserver knows the SVG format.
http://mapserver.org/output/svg.html
Filling ...
In SVG, polygons are easy.
http://www.w3schools.com/svg/tryit.asp?filename=polygon2&type=svg
Filling with color: trivial.
See this SVG game written in SVG:
http://www.codedread.com/yastframe.php
Mapserver knows the SVG format.
http://mapserver.org/output/svg.html
Filling ...
- Sat Nov 07, 2009 12:20 pm
- Forum: Foundry Discussions
- Topic: Which types of map would you most like to see?
- Replies: 14
- Views: 4156
Re: Which types of map would you most like to see?
"Maps" which focuses on topology (graph).
(See http://www.conquerclub.com/forum/viewtopic.php?f=127&t=100997 )
(On maps the neighbourness is sometimes clear, sometimes a bit hidden (for example partially unpassable, but not entirely..))
Okay that this game comes from maps, but what matters is the ...
(See http://www.conquerclub.com/forum/viewtopic.php?f=127&t=100997 )
(On maps the neighbourness is sometimes clear, sometimes a bit hidden (for example partially unpassable, but not entirely..))
Okay that this game comes from maps, but what matters is the ...
- Sat Nov 07, 2009 11:34 am
- Forum: Foundry Discussions
- Topic: Maximum visibility, clear topology
- Replies: 2
- Views: 1364
Maximum visibility, clear topology
Dear professional mapmakers!
Please do not hide the topology, but visualize it maximally. Make crystal clear maps, something like this:

(I myself am not likely to make professional maps, I do not have skills.)
Please do not hide the topology, but visualize it maximally. Make crystal clear maps, something like this:

(I myself am not likely to make professional maps, I do not have skills.)
- Sat Oct 17, 2009 5:03 pm
- Forum: Suggestions
- Topic: [GO] [Rules] Rank Restricted Games
- Replies: 1516
- Views: 584224
Game finder: similar strength (minimum/maximum rank)
In Game Finder one wants search for games whose players are similar to him in strength.
(If rank does not measure play strength , a strength meter would be necessary. (As in chess.))
Fighting with much much weaker opponents has less sense than with similar strength.
The optimal is when I have ...
(If rank does not measure play strength , a strength meter would be necessary. (As in chess.))
Fighting with much much weaker opponents has less sense than with similar strength.
The optimal is when I have ...
- Sat Oct 17, 2009 4:28 pm
- Forum: Archived Suggestions
- Topic: Make number of troops more visible. Increase font size.
- Replies: 1
- Views: 464
Make number of troops more visible. Increase font size.
Please make number of troops more visible. Increase font size.
(And tincture the whole region with the player's color, for even better visualization.)
(And tincture the whole region with the player's color, for even better visualization.)
- Tue Sep 29, 2009 5:17 pm
- Forum: Archived Suggestions
- Topic: Lower the $25 price
- Replies: 60
- Views: 9898
Lower the $25 price
I would pay a reasonable price, but $25 is a bit high.
Lower it, and you will get more premium members.
Lower it, and you will get more premium members.