that was fast
thanks
Search found 23 matches
- Mon Feb 04, 2013 6:00 pm
- Forum: Tool Archives
- Topic: Issue with BOB 5.2.3 in Firefox
- Replies: 46
- Views: 35279
- Mon Feb 04, 2013 3:55 pm
- Forum: Tool Archives
- Topic: Issue with BOB 5.2.3 in Firefox
- Replies: 46
- Views: 35279
Re: Issue with BOB 5.2.3 in Firefox
^^ what they said
- Sat Jan 26, 2013 2:48 am
- Forum: Archived Suggestions
- Topic: land bonus in esc games
- Replies: 10
- Views: 4375
Re: land bonus in esc games
how about escalating bonuses that increase each time a trade is made?
each turn in would give +1 to each territory bonus... not sure it would be unballanced or not! but would surely bring in a new strategy.
1. this would be condradictive to the initial suggestion
2. I dont see this balancing out ...
each turn in would give +1 to each territory bonus... not sure it would be unballanced or not! but would surely bring in a new strategy.
1. this would be condradictive to the initial suggestion
2. I dont see this balancing out ...
- Wed Jan 23, 2013 11:23 am
- Forum: Suggestions
- Topic: [UI] Semi-Auto Assault
- Replies: 337
- Views: 242054
Advanced Auto-Assault Options
somehow i didnt see this thread the first time i searched for similar threads, so i created my own. i'm just gonna post my suggestion here again, so my thread can be closed...
Due to merging, the posting order got a bit confusing, so i cleaned this mess up:
Suggestion: Advanced Auto-Assault
At ...
Due to merging, the posting order got a bit confusing, so i cleaned this mess up:
Suggestion: Advanced Auto-Assault
At ...
- Wed Oct 17, 2012 8:29 am
- Forum: Melting Pot: Map Ideas
- Topic: White Map / The Cave (Please move to the Recycling Box)
- Replies: 13
- Views: 6985
Re: White Map / The Cave
...Without the arrows in, you will end up with a map that is different but unplayable by anyone not using clickies...
No offense, but either you didn't understand my idea or i didnt get your point... the way i planned it, i thought it would be almost necessary to play via the drop down menu ...
No offense, but either you didn't understand my idea or i didnt get your point... the way i planned it, i thought it would be almost necessary to play via the drop down menu ...
- Tue Oct 16, 2012 4:50 pm
- Forum: Melting Pot: Map Ideas
- Topic: White Map / The Cave (Please move to the Recycling Box)
- Replies: 13
- Views: 6985
Re: White Map / The Cave
It's the sort of game that would reap rewards to those in the know and abject horrow to the uninitiated!
I know, "cheating" (by writing down which territories are connected) would be a problem. Thats why i want there to be so many regions in the cave. Because i don't think there is an efficient ...
I know, "cheating" (by writing down which territories are connected) would be a problem. Thats why i want there to be so many regions in the cave. Because i don't think there is an efficient ...
- Wed Oct 10, 2012 1:13 pm
- Forum: Melting Pot: Map Ideas
- Topic: new map based on chess
- Replies: 4
- Views: 3944
Re: new map based on chess
Special Features:[chess pieces can only attack according to chess moves and empty squares became neutral]
To move chess pieces like in a chess game, you would have to
a) change graphics during game
b) change attackable territories, depending on your chess piece positions
i don't think thats ...
- Wed Oct 10, 2012 12:35 pm
- Forum: Recycling Box
- Topic: Battle for the Spice Islands
- Replies: 284
- Views: 281003
Re: Ring of Fire - Battle for the Spice Islands
looks great, even without the undoable parts
- Wed Oct 10, 2012 12:07 pm
- Forum: Melting Pot: Map Ideas
- Topic: White Map / The Cave (Please move to the Recycling Box)
- Replies: 13
- Views: 6985
White Map / The Cave (Please move to the Recycling Box)
Edit: Due to BOB, the whole idea doesn't work (see: http://www.conquerclub.com/forum/viewtopic.php?f=63&t=179504&p=3927338#p3927338 )
Map Name: White Map (scroll down for a similar map: The Cave)
Mapmaker(s): Huegelkoenig
Number of Territories: ~80-120 (?)
Special Features: you don't see which ...
Map Name: White Map (scroll down for a similar map: The Cave)
Mapmaker(s): Huegelkoenig
Number of Territories: ~80-120 (?)
Special Features: you don't see which ...
- Fri Sep 28, 2012 6:00 pm
- Forum: The Atlas
- Topic: Trench warfare 1917 [Quenched]
- Replies: 434
- Views: 539671
Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25
^^ wait! i didnt say anything about "planes should be bombard only"
even though i have to admit, when i first played this map, i thought planes would be bombard only, which led to a major mistake in my gameplan :lol:
i realize that, if you would turn those planes into "bombard only"-planes, the ...
even though i have to admit, when i first played this map, i thought planes would be bombard only, which led to a major mistake in my gameplan :lol:
i realize that, if you would turn those planes into "bombard only"-planes, the ...
- Mon Sep 24, 2012 5:45 pm
- Forum: The Atlas
- Topic: Trench warfare 1917 [Quenched]
- Replies: 434
- Views: 539671
Re: Trench warfare1917 V24. 21/06 Bugs be solved pg.1/25
well, i know that bazillion of hours were already played on this map, while i am just in the middle of my first game on this map
but i have to "complain" about a thing
i really don't like the fact, that A1 <-> L1 and A2 <-> L2 (where " -> " stands for "can bombard")
i think it would be much more ...
but i have to "complain" about a thing
i really don't like the fact, that A1 <-> L1 and A2 <-> L2 (where " -> " stands for "can bombard")
i think it would be much more ...
- Sat Apr 16, 2011 5:46 pm
- Forum: Conquer Club Discussion
- Topic: Great Dice!
- Replies: 14
- Views: 2257
Re: Great Dice!
haha, just 7days after i've lost that 17vs6 ending in 3vs6 (theres a chance of <0,02% that this happens), i've lost a 12vs2 resulting in a 2vs2 today which has a chance of about 0,22% to happen :lol:
also i managed to eliminate a player and have 7cards but couldnt get a mixed set, which has a <6 ...
also i managed to eliminate a player and have 7cards but couldnt get a mixed set, which has a <6 ...
- Sun Apr 10, 2011 2:06 pm
- Forum: Conquer Club Discussion
- Topic: Great Dice!
- Replies: 14
- Views: 2257
Re: Great Dice!
ha, i just LOST a 17vs6, ending up in a 3vs6 
- Sun Feb 13, 2011 2:27 am
- Forum: The Atlas
- Topic: The King's Court [Quenched]
- Replies: 460
- Views: 333622
Re: The King's Court [GP,GX,XML,BETA]
generally speaking, i like this map, there's just one thing that keeps annoying me.
its about the counsellors...
their order in the game is
Lord Chamberlain, The Duke, The Bishop, Field Marshal
but in the dropdwonmenu, where you can select where to attack (from) - or reinforce (from) - they are ...
its about the counsellors...
their order in the game is
Lord Chamberlain, The Duke, The Bishop, Field Marshal
but in the dropdwonmenu, where you can select where to attack (from) - or reinforce (from) - they are ...
- Thu Nov 11, 2010 11:27 pm
- Forum: Acceptable Content
- Topic: (conquerclub+civilization)-like game
- Replies: 4
- Views: 669
(conquerclub+civilization)-like game
Hey there,
does anybody know if there's a game-client or a website out there, where you can play civilization (yeah, i'm talking about sid meier's civilization, or at least a civ-like game) against other people, but where you can take your turns in an 24h-intervall (or any other specific time) like ...
does anybody know if there's a game-client or a website out there, where you can play civilization (yeah, i'm talking about sid meier's civilization, or at least a civ-like game) against other people, but where you can take your turns in an 24h-intervall (or any other specific time) like ...
- Thu Oct 01, 2009 9:28 am
- Forum: Closed C&A Reports
- Topic: prevail07[Noted]
- Replies: 6
- Views: 1701
Re: prevail07
well, he made his move "right after" i opened this thread (may a coincident, i don't belive so :? )
as i said in my first post, he misses his turns if he thinks he's going to loose a game
----
"Is there an instance that shows he was online, making turns for one game and missing/deadbeating on ...
as i said in my first post, he misses his turns if he thinks he's going to loose a game
----
"Is there an instance that shows he was online, making turns for one game and missing/deadbeating on ...
- Wed Sep 30, 2009 11:35 pm
- Forum: Closed C&A Reports
- Topic: prevail07[Noted]
- Replies: 6
- Views: 1701
prevail07[Noted]
Accused:
prevail07
The accused are suspected of:
Other: intentional deadbeating
Game number(s):
any game he's going to lose
for example:
Game 5668184
Game 5672189
Game 5671521
Game 5671295
Game 5672430
Game 5668187
Game 5667713
Game 5667402
and many more
prevail07
The accused are suspected of:
Other: intentional deadbeating
Game number(s):
any game he's going to lose
for example:
Game 5668184
Game 5672189
Game 5671521
Game 5671295
Game 5672430
Game 5668187
Game 5667713
Game 5667402
and many more
- Tue Sep 01, 2009 3:53 pm
- Forum: Completed 2009
- Topic: Bart's Modern Random Tournament [Winner: DBandit70]
- Replies: 214
- Views: 186707
Re: Bart's Modern Random Tournament
cool
but i have a question!
in the case of a terminator game, who is the winner of the game?
the player who eliminates all other players or the player who gets the most points?
in the first case there would be no difference between a standard game and a terminator game (except the points you'll ...
but i have a question!
in the case of a terminator game, who is the winner of the game?
the player who eliminates all other players or the player who gets the most points?
in the first case there would be no difference between a standard game and a terminator game (except the points you'll ...
- Sat Aug 29, 2009 10:07 pm
- Forum: Completed 2009
- Topic: Bart's Modern Random Tournament [Winner: DBandit70]
- Replies: 214
- Views: 186707
Re: Bart's Modern Random Tournament
i'm in, please
- Thu Jun 25, 2009 4:54 am
- Forum: Abandoned
- Topic: Countries of The World (76/96) (0/10)
- Replies: 47
- Views: 21186
Re: Countries of The World (76/96) (0/10)
hey interest_game, there are still some "new players" in the old thread
- Sun Jun 14, 2009 12:51 pm
- Forum: Abandoned
- Topic: World Regions (57/96)
- Replies: 93
- Views: 38562
Re: World Regions (57/96)
just to be sure
the round 2-map in group D is "europe" ... not "europa" ???
the round 2-map in group D is "europe" ... not "europa" ???
- Tue Jun 09, 2009 12:09 pm
- Forum: Abandoned
- Topic: World Regions (57/96)
- Replies: 93
- Views: 38562
Re: World Regions (if more people join, the game starts sooner)
i would like to play in D3
if D3 is full, put me anywhere in group D
thx
and btw:
if there are 6 regions, the final game is a 6player-game instead of a 5player-game
if D3 is full, put me anywhere in group D
thx
and btw:
if there are 6 regions, the final game is a 6player-game instead of a 5player-game
- Tue Apr 28, 2009 8:14 am
- Forum: Suggestions
- Topic: [GP] [Rules] Eliminate Deferred Troops
- Replies: 923
- Views: 358693
Re: lose your troops when you miss a go
how about the following agreement
if somebody misses a turn, he gets the armys for the missed turn, but randomly spread all over his countrys
or make it an gameoption like "reinforcements, spoils, fog of war"
"get troops on missing turns" --> yes, no
if somebody misses a turn, he gets the armys for the missed turn, but randomly spread all over his countrys
or make it an gameoption like "reinforcements, spoils, fog of war"
"get troops on missing turns" --> yes, no