I realized that even with three or more players, someone who missed a turn might easily be skipped again within less than an hour if the others are on at the same time. That's not fair if someone couldn't make just one turn for some reason.
Arethusa's idea is much better (the user-defined strike ...
Search found 5 matches
- Tue Sep 28, 2010 5:21 pm
- Forum: Archived Suggestions
- Topic: Speeding up games with deadbeats.
- Replies: 20
- Views: 5335
- Tue Sep 28, 2010 4:44 pm
- Forum: Completed 2010
- Topic: KU - Doodle Earth - winner - jricart
- Replies: 34
- Views: 20902
Re: KU - Doodle Earth -16/16 - FULL
Okay, so a couple others have asked this and you haven't answered. Is it four one-on-ones or what? And when do we start?
This'll be my first tournament!
This'll be my first tournament!
- Mon Sep 27, 2010 9:33 pm
- Forum: Completed 2010
- Topic: KU - Doodle Earth - winner - jricart
- Replies: 34
- Views: 20902
- Wed Sep 22, 2010 5:03 pm
- Forum: Conquer Club Discussion
- Topic: [Feedback Requested] Teammate Spoils III
- Replies: 37
- Views: 8425
Re: [Feedback Requested] Teammate Spoils III
I like Proposal Two better, but this one's really good as well. Let's do it!
- Wed Sep 22, 2010 4:28 pm
- Forum: Archived Suggestions
- Topic: Speeding up games with deadbeats.
- Replies: 20
- Views: 5335
Re: Speeding up games with deadbeats.
I have nothing to say except that I like this idea (not including two-player games, like you said).