Search found 12 matches
- Sun Mar 08, 2009 3:45 pm
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 113866
Re: 'all new' intensity cubes complaints (merged)
Every time after I complain my rolls improve. So complain, but that doesnt seem fair or random to me.
- Sun Mar 08, 2009 3:32 am
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 113866
Re: 'all new' intensity cubes complaints (merged)
Win some lose some....
- Sun Mar 08, 2009 3:23 am
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 113866
Re: 'all new' intensity cubes complaints (merged)
Im addicted to RISK, and the maps here are awesome. I think an idea that should be embraced is that this game doesnt have to be played only on maps. You could play on a paint by number picture if you really wanted too.
- Thu Feb 26, 2009 11:37 am
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 113866
Re: 'all new' intensity cubes complaints (merged)
Heres the scenario.
Im on the brink of destruction, but my opponent has worn himself down. Luckily I hold 2 uranium processing plants and a launch code. I get seven men to begin my turn, I have one man left in the USSR to launch an attack from, and maybe if I succeed and take a bunker MAYBE, I ...
Im on the brink of destruction, but my opponent has worn himself down. Luckily I hold 2 uranium processing plants and a launch code. I get seven men to begin my turn, I have one man left in the USSR to launch an attack from, and maybe if I succeed and take a bunker MAYBE, I ...
- Sun Feb 22, 2009 9:57 pm
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 113866
Re: 'all new' intensity cubes complaints (merged)
12 vs 3
I lose 11 and my opponents 3 remain intact.
The dice are just fine....
I lose 11 and my opponents 3 remain intact.
The dice are just fine....
- Sun Feb 22, 2009 2:17 am
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 113866
Re: 'all new' intensity cubes complaints (merged)
rollercoaster wheeeeee!!!
- Sat Feb 21, 2009 2:07 am
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 113866
- Mon Feb 16, 2009 12:01 pm
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 113866
Re: 'all new' intensity cubes complaints (merged)
20 to 3, occupied territory with 10. These things happen every second roll.
Placed 20 armies on 1 territory to attack a string of 11 adjacent armies. 4 defenders remain; 19 armies for 7 is a bad exchange rate. Based on actual odds, I should have succeeded with 11 armies.
Placed 20 armies on 1 territory to attack a string of 11 adjacent armies. 4 defenders remain; 19 armies for 7 is a bad exchange rate. Based on actual odds, I should have succeeded with 11 armies.
- Mon Feb 16, 2009 11:57 am
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 113866
Re: 'all new' intensity cubes complaints (merged)
There shouldnt be an edge for paying players, but then you also shouldnt lose in a 3 on 1 attack over half the time either.
- Mon Feb 16, 2009 11:51 am
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 113866
Re: 'all new' intensity cubes complaints (merged)
Anyone notice in a 3 on 3 attack, the attacker loses 2 armies over 75%+ of the time. At home I simply tested those odds myself and found that 50% resulted in attacker and defender losing 1 army each, 30% resulted in attacker losing 2 armies, and 20% resulted in defender losing both.
This has strong ...
This has strong ...
- Mon Feb 09, 2009 8:51 am
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 113866
Rolls are not natural.
I dont care what anyone says, the rolls are not right. Invest in a real randomizer. Attacker is supposed to win 6 to 5, not lose 3 to 1.
I know there must have been a thousand complaints about this. Maybe Im just whining because I lost 17 men to 2.
I know there must have been a thousand complaints about this. Maybe Im just whining because I lost 17 men to 2.
- Sun Feb 08, 2009 8:36 am
- Forum: Suggestions
- Topic: [GO] [Rules] Rank Restricted Games
- Replies: 1516
- Views: 574110
Set Rank Limits for starting games.
I want to suggest that when starting games, members should be able to set minimum and maximum limits for rank that other members must meet to join.
EXAMPLE:
Set Rank Limit:
Minimum Rank: Corporal 1st Class
Maximum Rank: Captain
Therefore to join this game you must at least be a Corporal 1st ...
EXAMPLE:
Set Rank Limit:
Minimum Rank: Corporal 1st Class
Maximum Rank: Captain
Therefore to join this game you must at least be a Corporal 1st ...