JR
I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left ...
Search found 26 matches
- Mon Jun 29, 2009 2:14 pm
- Forum: Closed C&A Reports
- Topic: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange[warned]
- Replies: 57
- Views: 9162
- Sun Jun 21, 2009 5:02 pm
- Forum: Conquer Club Discussion
- Topic: Defered troops - what is rationale for this?
- Replies: 23
- Views: 3261
Re: Defered troops - what is rationale for this?
The deferred troops rule needs to go. It's the dumbest feature of CC. Nothing provokes as much annoyance in other players than watching a turn missing player return and move into an advatnaged position *specically* due to the extra deployment. Happens all the time, and plenty of people skip turns ...
- Tue Jun 16, 2009 6:04 pm
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 120740
Re: DICE!! [Not-A-Bug]
OK I'll accept that you're not trying to bash me (despite what I just read lol!). But in my couple of years on this site, it does seem to be the biggest bugbear that causes most complaints. The fix is simple, just add a game type that doesn't use the dice in the same way or a "Rock/paper/scissors ...
- Tue Jun 16, 2009 5:56 pm
- Forum: Closed C&A Reports
- Topic: karma3185 [cleared]
- Replies: 25
- Views: 2702
Re: karma3185
Seriously, come on. You should have had better evidence than that. And for crying out loud turn on your spell check.
sigh... CC is a global site... caymanmew is from ottawa, i assume french is his first language and english his second. for a non-native english speaker, he does very well... mkohary ...
sigh... CC is a global site... caymanmew is from ottawa, i assume french is his first language and english his second. for a non-native english speaker, he does very well... mkohary ...
- Tue Jun 16, 2009 12:16 pm
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 120740
Re: 'all new' intensity cubes complaints (merged)
More info to be ignored:
The dice distribuition is even with 20.000 rolls. One can almost believe they are truly random.
1s █████████████████████████ 3347 / 20204 (16.57%) █████████████████████████ 1838 / 10839 (16.96%)
2s █████████████████████████ 3355 / 20204 (16.61 ...
The dice distribuition is even with 20.000 rolls. One can almost believe they are truly random.
1s █████████████████████████ 3347 / 20204 (16.57%) █████████████████████████ 1838 / 10839 (16.96%)
2s █████████████████████████ 3355 / 20204 (16.61 ...
- Tue Jun 16, 2009 12:11 pm
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 120740
Re: DICE!! [Not-A-Bug]
My proposal: Forget bitching about it in the forums, very little actions results. Instead, one Admin is needed to lead a committee/private discussion forum (i.e. without 300 posts clogging it up)/call it what you will, of interested players to work out an alternative or range of alternatives. I'd ...
- Tue Jun 16, 2009 11:54 am
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 120740
Re: 'all new' intensity cubes complaints (merged)
14 armies to conquer
2009-06-16 15:33:04 - RADAGA assaulted F4 from F1 and conquered it from NightReves
2009-06-16 15:33:08 - RADAGA assaulted F5 from F4 and conquered it from NightReves
2009-06-16 15:33:13 - RADAGA assaulted F6 from F5 and conquered it from NightReves
2009-06-16 15:33:18 - RADAGA ...
2009-06-16 15:33:04 - RADAGA assaulted F4 from F1 and conquered it from NightReves
2009-06-16 15:33:08 - RADAGA assaulted F5 from F4 and conquered it from NightReves
2009-06-16 15:33:13 - RADAGA assaulted F6 from F5 and conquered it from NightReves
2009-06-16 15:33:18 - RADAGA ...
- Tue Jun 16, 2009 11:50 am
- Forum: Conquer Club Discussion
- Topic: One more thing about the dice.
- Replies: 754
- Views: 120740
Re: 'all new' intensity cubes complaints (merged)
I don't have time to read this entire long thread (dating from 2006!), so apologies if this link has been referenced already. But everyone should read the following website, in full:
Dice Odds in the Board Game Risk
Simply put, the odds are not as great as some of you seem to think they should ...
Dice Odds in the Board Game Risk
Simply put, the odds are not as great as some of you seem to think they should ...
- Tue Jun 16, 2009 11:01 am
- Forum: Closed C&A Reports
- Topic: karma3185 [cleared]
- Replies: 25
- Views: 2702
Re: karma3185
Comments:
i could be wong and proboly am but this guy post a perfext Cheating & Abuse report with all the links he is vary new just makes me wonder how he learned all this stuff see this post for my point
http://www.conquerclub.com/forum/viewtopic.php?f=239&t=89388&view=unread#unread
lol ...
i could be wong and proboly am but this guy post a perfext Cheating & Abuse report with all the links he is vary new just makes me wonder how he learned all this stuff see this post for my point
http://www.conquerclub.com/forum/viewtopic.php?f=239&t=89388&view=unread#unread
lol ...
- Mon Jun 15, 2009 3:33 pm
- Forum: Closed C&A Reports
- Topic: MalditoPT and sakota - secret diplomacy [warned and noted]
- Replies: 6
- Views: 1010
Re: MalditoPT and sakota - secret diplomacy
That's cool, I'm not looking for a ban. Just want to make sure they know the rules and play by them.
- Mon Jun 15, 2009 10:15 am
- Forum: Closed C&A Reports
- Topic: skratchmoogle, rating abuse [warned]
- Replies: 6
- Views: 1240
Re: skratchmoogle, rating abuse
Virtually all 1s - what's this guy's problem?
- Mon Jun 15, 2009 10:02 am
- Forum: Closed C&A Reports
- Topic: MalditoPT and sakota - secret diplomacy [warned and noted]
- Replies: 6
- Views: 1010
Re: MalditoPT and sakota - secret diplomacy
Bump. Is anyone going to look at this? It's a pretty cut-and-dried case, it's all right there in the chat with a full admission that these two are buddies and agreed offline not to attack each other. Speaking in a foreign language is the icing on the cake.
- Thu Jun 11, 2009 9:47 pm
- Forum: Closed C&A Reports
- Topic: MalditoPT and sakota - secret diplomacy [warned and noted]
- Replies: 6
- Views: 1010
MalditoPT and sakota - secret diplomacy [warned and noted]
Accused:
MalditoPT
sakota
The accused are suspected of:
Conducting secret diplomacy, and speaking in chat in a language not understood by all players.
Game number(s):
4867023
Comments:
Read the chat, it's pretty self-explanatory. Here is the relevant excerpt:
2009-06-10 20:22:49 ...
MalditoPT
sakota
The accused are suspected of:
Conducting secret diplomacy, and speaking in chat in a language not understood by all players.
Game number(s):
4867023
Comments:
Read the chat, it's pretty self-explanatory. Here is the relevant excerpt:
2009-06-10 20:22:49 ...
- Mon Jun 08, 2009 8:06 pm
- Forum: Closed C&A Reports
- Topic: caymanmew & aselwyn1 [blocked]
- Replies: 29
- Views: 4465
Re: caymanmew & aselwyn1
Whatever else you do, Caymanmew, please keep going to school. Your spelling is crying out for help. 
- Sun Jun 07, 2009 6:26 pm
- Forum: Closed C&A Reports
- Topic: Gutshots [Noted]
- Replies: 51
- Views: 6923
Re: Gutshots
So, we can't join games with new players unless we're new ourselves? In the rules, it says, "... systematically "farming" new members..." (emphasis mine). 6 games out of thousands is hardly systematic.
Besides, I don't see why anyone should go out of their way to avoid games with new players ...
Besides, I don't see why anyone should go out of their way to avoid games with new players ...
- Mon Jun 01, 2009 12:49 pm
- Forum: Conquer Club Discussion
- Topic: Question about dice...
- Replies: 430
- Views: 61706
Re: Question about dice...
Check into what a bell curve is. Also, if it was always 8-7, that would be the exact opposite of random, and we'd know for sure the dice were fixed.Neoteny wrote:yah computers are just 1s and 0s programmed by men. How can they be random? Random means I lose 7 and he loses 8 not 13 to 2.
- Tue May 26, 2009 8:22 pm
- Forum: Conquer Club Discussion
- Topic: Question about dice...
- Replies: 430
- Views: 61706
Re: Question about dice...
Why thank you, thank you. Did I ever mention that I'm an incorrigible liar?Timminz wrote:Best ending to the first of a double-post ever.mkohary wrote:And THAT is truly my last reply.
I'm kidding, I'm kidding. Maybe...
- Tue May 26, 2009 5:24 pm
- Forum: Closed C&A Reports
- Topic: Feudal Warrior [busted]
- Replies: 5
- Views: 867
Re: Feudal Warrior
Who is he being a multi with? His games don't have any players in common.
- Tue May 26, 2009 5:16 pm
- Forum: Conquer Club Discussion
- Topic: Question about dice...
- Replies: 430
- Views: 61706
Re: Question about dice...
We all know there is a list - this list is RANDOMLY generated. Since you don't know what is on the list, the outcome of every dice roll is random.
Why would your knowledge (or lack of) of a number (long after it has been generated) in any way affect its randomness???
It wouldn't, it was random ...
- Tue May 26, 2009 3:04 pm
- Forum: Conquer Club Discussion
- Topic: Question about dice...
- Replies: 430
- Views: 61706
Re: Question about dice...
I believe in random as a theoretical concept but I'm not in any way sure that there is a natural event that has been proven to exhibit those properties.
Ok, I know I said I was done, but you guys are making this way too complicated and it's driving me crazy. ;-) My only saving grace is that I'll ...
Ok, I know I said I was done, but you guys are making this way too complicated and it's driving me crazy. ;-) My only saving grace is that I'll ...
- Mon May 25, 2009 5:19 pm
- Forum: Archived Suggestions
- Topic: Deadbeating newbies should drop after 1 or 2 turns
- Replies: 1
- Views: 430
Deadbeating newbies should drop after 1 or 2 turns
Concise description:
Newbies (players with 0 games played) should drop after missing 1, or maybe 2 turns.
IMO, this would improve the game, because it's not infrequent to create a game, only to have a ? with no games played join it and never take a single turn. Those players should be dropped ...
Newbies (players with 0 games played) should drop after missing 1, or maybe 2 turns.
IMO, this would improve the game, because it's not infrequent to create a game, only to have a ? with no games played join it and never take a single turn. Those players should be dropped ...
- Mon May 25, 2009 2:32 pm
- Forum: Conquer Club Discussion
- Topic: Question about dice...
- Replies: 430
- Views: 61706
Re: Question about dice...
We all know there is a list - this list is RANDOMLY generated. Since you don't know what is on the list, the outcome of every dice roll is random.
Why would your knowledge (or lack of) of a number (long after it has been generated) in any way affect its randomness???
It wouldn't, it was random ...
- Mon May 25, 2009 11:39 am
- Forum: Conquer Club Discussion
- Topic: Question about dice...
- Replies: 430
- Views: 61706
Re: Question about dice...
If the roll was 5 to 4 (as one example), and this came from a pre-determined static list, then yes, the likelihood was 100% that you would lose. This is a fact whether you knew beforehand or not that you would lose.
This principle applies to all rolls on CC, as they all come from a pre-determined ...
This principle applies to all rolls on CC, as they all come from a pre-determined ...
- Sun May 24, 2009 8:06 pm
- Forum: Conquer Club Discussion
- Topic: Question about dice...
- Replies: 430
- Views: 61706
Re: Question about dice...
Probabilities as you attempt to calculate them do not apply to the dice on this site, as the dice are unpredictable.
Right, they're unpredictable, i.e. random, so why would probabilities not apply? They are dice - probabilities apply to all dice.
This shows that you misunderstand the CC dice ...
Right, they're unpredictable, i.e. random, so why would probabilities not apply? They are dice - probabilities apply to all dice.
This shows that you misunderstand the CC dice ...
- Sun May 24, 2009 8:02 pm
- Forum: Conquer Club Discussion
- Topic: Question about dice...
- Replies: 430
- Views: 61706
Re: Question about dice...
Probabilities as you attempt to calculate them do not apply to the dice on this site, as the dice are unpredictable.
Right, they're unpredictable, i.e. random, so why would probabilities not apply? They are dice - probabilities apply to all dice.
This shows that you misunderstand the CC dice ...
Right, they're unpredictable, i.e. random, so why would probabilities not apply? They are dice - probabilities apply to all dice.
This shows that you misunderstand the CC dice ...