why not take your turn and just not attack anyone?
You've been here since last June and you don't know that when you have 5 cards it forces you to cash? :shock:
Anyway, I think I've done this once or twice when I first started, I don't remember how it turned out though.
you could do a no ...
Search found 23 matches
- Wed Mar 21, 2007 4:11 pm
- Forum: Conquer Club Discussion
- Topic: Missing a turn to better you cash in?
- Replies: 21
- Views: 4400
- Wed Mar 21, 2007 3:34 pm
- Forum: Suggestions
- Topic: [GO] Random Team Games
- Replies: 204
- Views: 91383
- Wed Mar 21, 2007 3:30 pm
- Forum: Conquer Club Discussion
- Topic: Longest ever game???
- Replies: 15
- Views: 3408
- Thu Mar 01, 2007 3:51 pm
- Forum: Conquer Club Discussion
- Topic: Missing TUrns and Troop accumulation
- Replies: 15
- Views: 3766
- Thu Feb 22, 2007 6:44 pm
- Forum: Archived Suggestions
- Topic: ESCALATION -- Make going last less disadvantageous
- Replies: 7
- Views: 2914
- Thu Feb 22, 2007 4:14 pm
- Forum: Conquer Club Discussion
- Topic: Question about game dynamics.
- Replies: 11
- Views: 2909
Re: Question about game dynamics.
What do you guys do? I wonder if I am coming off a little heavy handed with the suicide talk and I am ticking people off. Maybe I should be a little more subtle?
i'll play straight by attacking the big player, but not so much that he'll take me down and be equal up with the other player (since ...
- Thu Feb 22, 2007 4:08 pm
- Forum: Conquer Club Discussion
- Topic: CC Record - 1000 armies for 3 cards !! - End of the story
- Replies: 48
- Views: 14084
- Wed Jan 31, 2007 8:38 am
- Forum: Abandoned
- Topic: The JCC... Games sent out 07.24.07... Good Luck!!
- Replies: 268
- Views: 113812
- Thu Jan 25, 2007 12:33 pm
- Forum: Conquer Club Discussion
- Topic: double armies if missed go?
- Replies: 30
- Views: 7180
- Wed Nov 29, 2006 2:12 pm
- Forum: Suggestions
- Topic: [UI] Semi-Auto Assault
- Replies: 337
- Views: 241880
- Fri Nov 24, 2006 12:28 pm
- Forum: Archived Suggestions
- Topic: Advance attack button?
- Replies: 35
- Views: 8893
- Thu Nov 23, 2006 4:28 pm
- Forum: Archived Suggestions
- Topic: Advance attack button?
- Replies: 35
- Views: 8893
Advance attack button?
I'd love the option to have an "advance attack" button where the application assumes that i'll transfer all my attacking armies to a conquered territory.
I could save time and play even more games!
I could save time and play even more games!
- Thu Nov 09, 2006 10:17 am
- Forum: Archived Suggestions
- Topic: Feedback during a game?
- Replies: 5
- Views: 2782
Feedback during a game?
I find that I often don't leave feedback because once a game is over, I've lost interest in doing so. I'd have to go to the ended game, and scroll through the messages and my latest moves before being eliminated to figure out what happened in the game.
However, during a good game, I sometimes feel ...
However, during a good game, I sometimes feel ...
- Wed Nov 08, 2006 2:31 pm
- Forum: Suggestions
- Topic: [Rules] Tutorial for New Players
- Replies: 109
- Views: 45150
- Wed Nov 08, 2006 2:27 pm
- Forum: Archived Suggestions
- Topic: Colored End Fortification key
- Replies: 7
- Views: 3445
- Thu Oct 26, 2006 11:14 am
- Forum: Archived Suggestions
- Topic: Team games hidden from New Recruits *To-Do*
- Replies: 105
- Views: 41850
- Wed Oct 25, 2006 2:14 pm
- Forum: Archived Suggestions
- Topic: Maximum number of games (Premium players)
- Replies: 6
- Views: 2049
- Wed Oct 25, 2006 12:18 pm
- Forum: Conquer Club Discussion
- Topic: Best game start deployment ever
- Replies: 18
- Views: 6772
- Wed Oct 25, 2006 11:34 am
- Forum: Archived Suggestions
- Topic: Separate Single and Team Score
- Replies: 102
- Views: 36013
Seperate rankings for individual and team
I've noticed that a lot of the "top" players play primarily team games.
It's definitely an advantage to have a good teammate in those games. But it isn't necessarily an accurate indication of your skill level since you might not have such a good rank if you had a poorer partner.
So we should have ...
It's definitely an advantage to have a good teammate in those games. But it isn't necessarily an accurate indication of your skill level since you might not have such a good rank if you had a poorer partner.
So we should have ...
- Wed Oct 25, 2006 11:17 am
- Forum: Archived Suggestions
- Topic: Hidden Troop Count
- Replies: 13
- Views: 4595
- Wed Oct 18, 2006 4:17 pm
- Forum: Archived Suggestions
- Topic: Hidden Troop Count
- Replies: 13
- Views: 4595
Hidden Troop Count
Would it be an interesting option to have games where the army counts were hidden until the actual attack phase?
It would add more strategy to the game, in a "diplomacy" sort of way.
It would add more strategy to the game, in a "diplomacy" sort of way.
- Mon Oct 02, 2006 11:22 am
- Forum: Conquer Club Discussion
- Topic: CC Widows
- Replies: 32
- Views: 9865
Re: CC Widows
another option is to stick to sequential games and preferrable ones with several players. you'll be able to maintain far more games.Pedronicus wrote:
I have, of now, enforced a maxium game limit of 20 games to stop me from getting in further trouble with "'er indoors".
- Mon Oct 02, 2006 10:46 am
- Forum: Archived Suggestions
- Topic: Merged: Terminator Deadbeats I
- Replies: 112
- Views: 25448