Search found 4 matches

by Commodin
Sat Aug 16, 2008 11:22 am
Forum: Archived Suggestions
Topic: Strongholds
Replies: 8
Views: 1019

Re: Strongholds

Of course I read it.

Your "same basis" comment is a stretch. Yes - they both would affect the dice similarity but the overall idea is much different than a movable unit that brings those dice modifications with them.

Also, yes there are map making/XML repercussions to this idea but I don't feel ...
by Commodin
Sat Aug 16, 2008 10:40 am
Forum: Archived Suggestions
Topic: Strongholds
Replies: 8
Views: 1019

Re: Strongholds

The Strongholds idea is not like Castle Risk.

In my opinion there should be no other modification to the allotment of armies based on the strongholds. They should just be a map addition that affects the geographic tactics of a map with no direct effect on the bonuses or other game rules.
by Commodin
Sat Aug 16, 2008 9:51 am
Forum: Archived Suggestions
Topic: Strongholds
Replies: 8
Views: 1019

Re: Strongholds

Not surprised - I just think it warrants further discussion.

...and I couldn't find any previous mention of being able to turn them on/off as a game option.

Any other pearls you'd like to dole out? 8-)
by Commodin
Sat Aug 16, 2008 9:34 am
Forum: Archived Suggestions
Topic: Strongholds
Replies: 8
Views: 1019

Strongholds

Concise description:

Add Strongholds to New Maps that are easier to defend in

Specifics:

Strongholds should be preset territories denoted on the map
Defending rolls from these territories can have a +1 or +2 added to their highest roll
Strongholds could be added to all/some maps and ...

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