Search found 10 matches
- Thu Apr 29, 2010 7:51 am
- Forum: The Atlas
- Topic: The HIVE [Quenched]
- Replies: 711
- Views: 565267
Re: The HIVE *V20*- [AdvD, D,GP,GX,XML,FF,Beta]
My opinion: Hive should stay as it is (no objective). Most of the good arguments have already been made. There are just too many variables in that map, especially with escalating cards, so having 66% is not a guarantee to win. Even if it were a given, the player should demonstrate significant ...
- Wed Sep 16, 2009 4:54 pm
- Forum: Announcement Archives
- Topic: Manual Initial Troop Placement
- Replies: 181
- Views: 91291
Re: Manual Initial Troop Placement
I'd like to see:
No fog during placement phase (for sunny games);
Knowledge of play order before troop placement begins (this option not critical);
Manual placement of troops done in a series of rounds;
Number of troops placed per round as an option (1,2,3...all);
Freestyle order of ...
No fog during placement phase (for sunny games);
Knowledge of play order before troop placement begins (this option not critical);
Manual placement of troops done in a series of rounds;
Number of troops placed per round as an option (1,2,3...all);
Freestyle order of ...
- Wed Sep 16, 2009 10:21 am
- Forum: Announcement Archives
- Topic: Manual Initial Troop Placement
- Replies: 181
- Views: 91291
Re: Manual Initial Troop Placement
If you have Fog of War on, it will just add the full fog on top of the initial troops "blindness" of enemy army counts. To have no blindness at all would cause problems because one player's deployment would affect the next player's decision and the order of deployment would then have too much ...
- Fri Aug 21, 2009 3:45 pm
- Forum: Completed 2009
- Topic: Bart's Modern Random Tournament [Winner: DBandit70]
- Replies: 214
- Views: 145528
Re: Bart's Modern Random Tournament
I'm in; thanks.
- Sun Jan 04, 2009 9:05 pm
- Forum: Completed 2009
- Topic: Escape from Gilligan's Island [Winner: 69Chevy]
- Replies: 317
- Views: 115794
Re: Escape from Gilligan's Island
If there are still openings, sure I'll give it a shot.
- Tue Jun 24, 2008 7:08 am
- Forum: Archived Suggestions
- Topic: [UI] Adjust Position of Phase Action Buttons
- Replies: 199
- Views: 107913
Re: Action Button Positions
Let me clarify. For my first point, it's buttons that do appear in the same place every time (ones that are right-justified) that I think should be moved so they are not in the same place. For my second point, the "End Turn" button appears in different places but not due to the length of the ...
- Mon Jun 23, 2008 9:30 pm
- Forum: Archived Suggestions
- Topic: [UI] Adjust Position of Phase Action Buttons
- Replies: 199
- Views: 107913
Action Button Positions
All action buttons [Begin Turn; End Turn; End Attacks; Fortify; End Turn; Attack; Auto-Attack; Deploy] should be placed in constant, non-overlapping positions. They don't all have to appear at the same time, but they should be in the same position every time they are active. But each button should ...
- Thu Dec 27, 2007 12:40 pm
- Forum: Archived Suggestions
- Topic: feedback
- Replies: 6
- Views: 1029
- Sun Dec 23, 2007 12:04 am
- Forum: Archived Suggestions
- Topic: no points lost if eliminated BEFORE first turn
- Replies: 13
- Views: 2070
If this has been abused before then perhaps some adjustments can be made. It doesn't mean that it's a stupid idea. In fact, I think the idea behind it is very fair.
As it stands now, if a person is eliminated before their first turn, they lose points solely for the fact that they (most likely) were ...
As it stands now, if a person is eliminated before their first turn, they lose points solely for the fact that they (most likely) were ...
- Mon Sep 17, 2007 2:59 pm
- Forum: Archived Suggestions
- Topic: Show Time Remaining On My Games Page [Done]
- Replies: 60
- Views: 13765
Something that hasn't been stated (but was implied) by the other posters is that if "Time Remaining" shows on the "My Games" page, it should be the time remaining FOR YOUR TURN. This is different from the value on the "Time Remaining" clock on the actual game page when it's another player's turn ...