I would like to make the suggestion of a GOTCHA Style game. It would work like the current Assassin game only instead of you winning when you take out just your target you have to take targets out in order.
This could be accomplished by making it so that on your turn you can either Fortify and end ...
Search found 21 matches
- Thu Sep 10, 2009 1:13 pm
- Forum: Archived Suggestions
- Topic: More Game Types *To-Do*
- Replies: 77
- Views: 44121
- Mon Aug 10, 2009 10:01 am
- Forum: Conquer Club Discussion
- Topic: When are the dice going to be fixed?
- Replies: 57
- Views: 10671
Re: When are the dice going to be fixed?
As much as I have seen here, games where dice seem to rule the game, that is what happens from time to time in any game of this sort. In fact I played a live strategy game recently where for the first 5 full rounds I couldn't get a roll to save my self.
although I wouldn't mind seeing Conquer club ...
although I wouldn't mind seeing Conquer club ...
- Thu Feb 07, 2008 3:21 pm
- Forum: Archived Suggestions
- Topic: Bonus Armies for Eliminating Players in No Cards Game
- Replies: 6
- Views: 1365
- Thu Feb 07, 2008 9:41 am
- Forum: The Atlas
- Topic: KING of the MOUNTAINS MAP [Quenched]
- Replies: 461
- Views: 428307
- Mon Jan 21, 2008 11:33 am
- Forum: Archived Suggestions
- Topic: [Game]...[/Game] Tag *DONE!*
- Replies: 41
- Views: 15684
- Mon Jan 21, 2008 10:56 am
- Forum: Archived Suggestions
- Topic: [Game]...[/Game] Tag *DONE!*
- Replies: 41
- Views: 15684
BBCode Addition
Suggestion -- New BBCode constructed
Details -- a new BBCode that will automatically link to a game and give map details
IIRC, there is a way to add custom BBCodes to PHPBB, I am suggesting that a new BBCode
[game][/game]
be added to the bbcode list, this would provide users with an easy ...
Details -- a new BBCode that will automatically link to a game and give map details
IIRC, there is a way to add custom BBCodes to PHPBB, I am suggesting that a new BBCode
[game][/game]
be added to the bbcode list, this would provide users with an easy ...
- Fri Jan 11, 2008 9:16 am
- Forum: Archived Suggestions
- Topic: Equality
- Replies: 7
- Views: 1654
- Tue Jan 08, 2008 2:59 pm
- Forum: Archived Suggestions
- Topic: [Medal] Achievements
- Replies: 76
- Views: 21426
- Fri Jan 04, 2008 10:34 am
- Forum: Archived Suggestions
- Topic: Dice Advantage- Agressor's, Defender's, or Neutral
- Replies: 66
- Views: 8439
The only and I mean only way for this to work that I see is if and only if this is limited, say you can gain a point by taking an enemy out and can use that point at a future time in the game to get the agressor advantage. or even if it is set up to go into effect when you turn in two sets of cards ...
- Fri Jan 04, 2008 10:27 am
- Forum: Archived Suggestions
- Topic: Suggestion -- Premium -- Campaign Matches
- Replies: 0
- Views: 469
Suggestion -- Premium -- Campaign Matches
I have been thinking about this for a while now and was thinking of setting up a ((or having set up)) a tournament including multiple maps and then thought there are some people who may like this as a default option.
What I am proposing is the ability for the server to have set "Campaign" maps ...
What I am proposing is the ability for the server to have set "Campaign" maps ...
- Wed Dec 12, 2007 12:25 pm
- Forum: Melting Pot: Map Ideas
- Topic: CC Race Track
- Replies: 17
- Views: 2507
Personally I like the idea but I think to make it more appealing to the mass audience using something like an F1 or FIA course would be better, have multiple lanes but make it so that there are a number of turns, good GT courses have around 17 turns throughout the course. I would think that using ...
- Wed Nov 28, 2007 5:39 pm
- Forum: Archived Suggestions
- Topic: Number of Dice options
- Replies: 22
- Views: 6234
Personally I think that giving the attacker an option of how many they want to attack with wouldn't be a bad option,
sorry I didn't search for this option but if the attacker had the choice to attack from one territory to another with 1 army at a time I think that it would give people a different ...
sorry I didn't search for this option but if the attacker had the choice to attack from one territory to another with 1 army at a time I think that it would give people a different ...
- Fri Nov 16, 2007 10:59 pm
- Forum: Conquer Club Discussion
- Topic: The maddening mystery of the missing map of Midkemia :)
- Replies: 7
- Views: 1252
- Fri Nov 16, 2007 4:34 pm
- Forum: Conquer Club Discussion
- Topic: The maddening mystery of the missing map of Midkemia :)
- Replies: 7
- Views: 1252
Does this mean all the names of the cities are going to be modified as well... I must say that the more that I remember about some of Feists actions the more I feel he's being a deuche...
IE: No you can't make a MUD because someone else is making a MUSH and I plan on sometime someday in the future ...
IE: No you can't make a MUD because someone else is making a MUSH and I plan on sometime someday in the future ...
- Fri Nov 16, 2007 3:12 pm
- Forum: Archived Suggestions
- Topic: Flexible Alliances *Rejected*
- Replies: 1
- Views: 2617
- Fri Nov 16, 2007 12:04 pm
- Forum: Conquer Club Discussion
- Topic: Question about Suggestions and bugs
- Replies: 2
- Views: 1534
Question about Suggestions and bugs
Alright so here's my question and I don't know if this would be in the right place but it's best here so I don't clutter the board.
There is a "Rejected" topic in the Suggestions that I have an improvement that I think would make the option sufficent to be approved and built on later, but it is ...
There is a "Rejected" topic in the Suggestions that I have an improvement that I think would make the option sufficent to be approved and built on later, but it is ...
- Fri Nov 16, 2007 11:50 am
- Forum: Archived Suggestions
- Topic: Suggestion: Deadbeat Reduction
- Replies: 2
- Views: 692
- Fri Nov 16, 2007 10:40 am
- Forum: Archived Suggestions
- Topic: Suggestion: Deadbeat Reduction
- Replies: 2
- Views: 692
Suggestion: Deadbeat Reduction
Suggestion Idea:
Ways to reduce deadbeating and clock abuse
Specifics:
How about setting up instead of 3 consecutive turns in a game deadbeating 3 missed turns total. so say a player makes a habit of clock abuse he would take one turn off get a double reinforcement and then take another turn off ...
Ways to reduce deadbeating and clock abuse
Specifics:
How about setting up instead of 3 consecutive turns in a game deadbeating 3 missed turns total. so say a player makes a habit of clock abuse he would take one turn off get a double reinforcement and then take another turn off ...
- Thu Nov 15, 2007 3:58 pm
- Forum: Archived Suggestions
- Topic: Fog of War: No fog on my territories lost
- Replies: 20
- Views: 3577
- Thu Nov 15, 2007 3:44 pm
- Forum: Archived Suggestions
- Topic: Fog of War: No fog on my territories lost
- Replies: 20
- Views: 3577
- Mon Nov 12, 2007 2:20 pm
- Forum: Archived Suggestions
- Topic: Dice Complaints and Various Suggestions to Fix Them
- Replies: 746
- Views: 243988
note: I have had this exact type of conversation over at cardfloppers.org we had argument after argument over things like this only it was more over the randomization techniques used.
Personally I would like to see the same solution put in here... that being using the Mersenne Twister algorythm(MTA ...
Personally I would like to see the same solution put in here... that being using the Mersenne Twister algorythm(MTA ...