Search found 118 matches
- Thu Feb 14, 2008 4:55 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 336923
- Mon Feb 11, 2008 10:32 pm
- Forum: Archived Suggestions
- Topic: All Server/Forum/Log-In/Game Freeze/Debug Recent Issues
- Replies: 107
- Views: 36015
- Mon Feb 11, 2008 6:23 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 336923
well then you'd have people waiting to the last minute to play... thus having everyone go at once and the last person to have they're 1 hour time limit to play end they'd get the advantage, but the only people going to take advantage of this is someone close to holding a bonus with neutrals near it ...
- Mon Feb 11, 2008 6:16 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 336923
- Mon Feb 11, 2008 5:55 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 336923
- Mon Feb 11, 2008 5:46 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 336923
- Mon Feb 11, 2008 4:14 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 336923
- Mon Feb 11, 2008 8:30 am
- Forum: Archived Suggestions
- Topic: All Server/Forum/Log-In/Game Freeze/Debug Recent Issues
- Replies: 107
- Views: 36015
- Mon Feb 11, 2008 7:52 am
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 336923
- Fri Feb 08, 2008 4:46 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 336923
- Fri Feb 08, 2008 4:24 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 336923
- Fri Feb 08, 2008 8:11 am
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 336923
- Fri Feb 08, 2008 7:53 am
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 336923
Check for blue area
draft PROPOSAL
IMPORTANT notes: This post is the current draft proposal of this [To Do] suggestion. Anyone contributing to this thread must read , and re-read , this draft proposal since it will be edited frequently both as a direct response to future discussion in the thread ...
draft PROPOSAL
IMPORTANT notes: This post is the current draft proposal of this [To Do] suggestion. Anyone contributing to this thread must read , and re-read , this draft proposal since it will be edited frequently both as a direct response to future discussion in the thread ...
- Thu Feb 07, 2008 5:40 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 336923
- Mon Feb 04, 2008 6:40 pm
- Forum: Conquer Club Discussion
- Topic: DICE PROBLEMS ??? CENSORED ???
- Replies: 65
- Views: 19045
since i hate editing... but atleast if you give the people what they want, they can't really complain, I figured the best way would be the second one I proposed since it would be more random then pulling 5 different dice, but hey again it's just my suggestion, now yes this belongs elsewhere but it ...
- Mon Feb 04, 2008 6:36 pm
- Forum: Conquer Club Discussion
- Topic: DICE PROBLEMS ??? CENSORED ???
- Replies: 65
- Views: 19045
- Mon Feb 04, 2008 4:15 pm
- Forum: Conquer Club Discussion
- Topic: Control Panel *NEW*
- Replies: 24
- Views: 4624
- Mon Feb 04, 2008 3:42 pm
- Forum: Conquer Club Discussion
- Topic: DICE PROBLEMS ??? CENSORED ???
- Replies: 65
- Views: 19045
- Mon Feb 04, 2008 2:37 pm
- Forum: Conquer Club Discussion
- Topic: DICE PROBLEMS ??? CENSORED ???
- Replies: 65
- Views: 19045
If they're going to use random.org, they should have it call a fresh number from the site for EACH dice not all at once.... as it is now, if you are calling 5 dice they're all being called at once from the site, instead of 1 at a time... at this point then each dice would come from a different file ...
- Mon Feb 04, 2008 9:49 am
- Forum: Closed C&A Reports
- Topic: hiitsmestevie & soka [cleared]
- Replies: 31
- Views: 7915
- Thu Jan 31, 2008 1:17 pm
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 336923
- Wed Jan 30, 2008 3:37 pm
- Forum: Tool Archives
- Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
- Replies: 1705
- Views: 694120
- Mon Jan 28, 2008 2:22 pm
- Forum: Suggestions
- Topic: [Rules] Don't Award Points to Deadbeat / Kicked Partners
- Replies: 151
- Views: 61114
some people may use this as a tactic to win.... quad game, deadbeat so your team gets your terr. and more armies per turn.... like on age of might... if 2 players dead beat then the other 2 players get 10 a turn instead of 5.... if it lasts that long lol.
You can't play Quadruples on Age Of Might ...
You can't play Quadruples on Age Of Might ...
- Mon Jan 28, 2008 9:39 am
- Forum: Suggestions
- Topic: [Rules] Don't Award Points to Deadbeat / Kicked Partners
- Replies: 151
- Views: 61114
- Sun Jan 27, 2008 11:52 am
- Forum: Announcement Archives
- Topic: Game Color Alterations!
- Replies: 120
- Views: 80816