here heretobinov wrote:Please make the [blink]NEW![/blink] stop - it's driving me NUTS!
Search found 210 matches
- Fri May 27, 2011 5:56 am
- Forum: Announcement Archives
- Topic: Dice Stats
- Replies: 143
- Views: 76141
Re: Dice Stats
- Sat Dec 13, 2008 11:05 pm
- Forum: The Atlas
- Topic: WWII Europe
- Replies: 1020
- Views: 796919
Re: WWII EUROPE- 3dec page 1-63-(I,GP,GR,XML)[Final Forge]
well done qwert, glad to see this epic foundrymapmaking project come to conclusion ... only took a year or so, hehe ... seems you'll have this up shortly ... though i leave the world of computers in a day or two and won't be around to actually play it ... hehe, after following the thread for so long ...
- Sat Dec 06, 2008 7:57 pm
- Forum: The Atlas
- Topic: Peloponnesian War [Done]
- Replies: 624
- Views: 616775
Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-4 5dec
heheheheheheheqwert wrote:Asl you dont need to show all map,just these part of map.
I see what you mean,i have some idea abouth that.
how's my microsoft paint skills ... pretty good 'ey, hahahahaha ... neonpeon thought it was yours hehehehe
- Sat Dec 06, 2008 10:08 am
- Forum: The Atlas
- Topic: Peloponnesian War [Done]
- Replies: 624
- Views: 616775
Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-4 5dec
* actually, it would have to say "Capture all the shields to win the war"
* well here goes with the blobs ... hehe ...
* well here goes with the blobs ... hehe ...
- Fri Dec 05, 2008 10:03 pm
- Forum: The Atlas
- Topic: Peloponnesian War [Done]
- Replies: 624
- Views: 616775
Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-4 5dec
looking good qwert
two small suggestions;
* change the wording from "win a war" to "win the war" ... the first sounds in english like each of the shields will give you something ... the second is more total.
* make the two "blobs" for the "map inset" and "objectives etc." touch eacother ... i.e ...
two small suggestions;
* change the wording from "win a war" to "win the war" ... the first sounds in english like each of the shields will give you something ... the second is more total.
* make the two "blobs" for the "map inset" and "objectives etc." touch eacother ... i.e ...
- Fri Nov 28, 2008 5:58 am
- Forum: The Atlas
- Topic: Eastern Hemisphere [Quenched]
- Replies: 689
- Views: 750891
Re: Eastern Hemisphere; nitpicking, pg 26 [I, Gp]
good to see this getting some attention again ... keep going ol' oaktown.
- Tue Nov 25, 2008 5:30 pm
- Forum: The Atlas
- Topic: Peloponnesian War [Done]
- Replies: 624
- Views: 616775
Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-3 24nov
* all your one way attacks seem un-attackable ... or are these starting positions? (if so they don't need neutral values)
* no bonus regions is good ... stick to the "win a war" bonuses.
* would suggest that the hoplites are autodeploy
*(hehe, i like that the roman ship has made a cross over onto ...
* no bonus regions is good ... stick to the "win a war" bonuses.
* would suggest that the hoplites are autodeploy
*(hehe, i like that the roman ship has made a cross over onto ...
- Tue Nov 25, 2008 5:21 pm
- Forum: The Atlas
- Topic: TRAFALGAR [12.4.2012] QUENCHED (V65)
- Replies: 870
- Views: 500629
Re: BATTLE OF TRAFALGAR (preview)
glad you've got this in your head again cairns ... look forward to your first mock up ... and yeah, the image above (which i had to f5 for) seems like an interesting template ... unless your still deciding on a couple of possibilities ?
- Tue Nov 25, 2008 5:17 pm
- Forum: The Atlas
- Topic: Peloponnesian War [Done]
- Replies: 624
- Views: 616775
Re: PELOPONNESIAN WAR 431 BC- NEW UPDATE ! page 1-3 24nov
looking brilliant once again qwert ... i'll need some time to check it out properly ... but just quickly ... have you set any value for the "win a war bonus"? - which seems like a agreat concept by the way.
- Tue Nov 25, 2008 5:15 pm
- Forum: The Atlas
- Topic: Oceania [Quenched]
- Replies: 405
- Views: 311962
Re: OCEANIA MAP NEW! (25/11/08 Vers. 1.0)
good start mate, keep it up!
i may as well get in quick and say lose the fluro colors! always degrade a map i reakon.
also, i've also always wanted to see this area done with local indigenous names and territory distinctions ... do you know the area well, or much about these things?
Maybe you me ...
i may as well get in quick and say lose the fluro colors! always degrade a map i reakon.
also, i've also always wanted to see this area done with local indigenous names and territory distinctions ... do you know the area well, or much about these things?
Maybe you me ...
- Tue Nov 25, 2008 5:01 pm
- Forum: The Atlas
- Topic: WWI Ottoman Empire [Quenched]
- Replies: 390
- Views: 290732
Re: WWI: OTTOMAN EMPIRE [I,Gp] V15(p15) - W/ Armies
looking good cairns, good job.
keep the crowns!
keep the crowns!
- Fri Nov 21, 2008 9:03 pm
- Forum: The Atlas
- Topic: War of the Triple Alliance
- Replies: 222
- Views: 220415
Re: War of the Triple Alliance; Corrientes pg. 12 [Final Forge]
good solution to corrientes and the arrows oak. subtle, clear, and they look nice too.
- Mon Nov 17, 2008 8:24 am
- Forum: Melting Pot: Map Ideas
- Topic: Antarctica v9 [I, Gp, Gr]
- Replies: 288
- Views: 84621
Re: Antarctica v8.2 [I] Armies added, S+L Vsns (Pages 1 + 11)
Look, I'm going to leave off with this quote from some guy, I don't know who said it, someone did, it doesn't matter:
"You can please some of the people some of the time, but you cannot please all of the people all of the time"
hehe, it was my dad et al.
and here here. if many combinations have ...
- Mon Nov 17, 2008 8:03 am
- Forum: The Atlas
- Topic: War of the Triple Alliance
- Replies: 222
- Views: 220415
Re: War of the Triple Alliance; terit names pg. 12 [Final Forge]
poss solution to the corrientes bridge ... to clarify it a bit more, you could leave it mostly how it is, but remove the "white" of the river water and the black lines of the banks. I.e. make the bridge continuous blue with the rest of the territory ... i.e. so the borders and the river graphics do ...
- Sat Nov 15, 2008 8:55 pm
- Forum: The Atlas
- Topic: WWII Europe
- Replies: 1020
- Views: 796919
Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]
by Gilligan on Sun Nov 16, 2008 12:39 am
Is there any chance we can change the name of UK to the number of it's bombardment?
IE UK1 go with Bombardment 1? I found that confusing for some reason.
Numbers only show from where to attack,its not confusing.
in XMl will write-D1 bombard UK3,D6 ...
Is there any chance we can change the name of UK to the number of it's bombardment?
IE UK1 go with Bombardment 1? I found that confusing for some reason.
Numbers only show from where to attack,its not confusing.
in XMl will write-D1 bombard UK3,D6 ...
- Sat Nov 15, 2008 6:48 pm
- Forum: The Atlas
- Topic: Eastern Hemisphere [Quenched]
- Replies: 689
- Views: 750891
Re: Eastern Hemisphere; nitpicking, pg 25 [I, Gp]
the oceans and the mountains are beautiful ... i am not suggesting this for you to consider, i am alerting you to the truth as an act of mind control. repeat; the oceans and the mountains are beautiful.
I'm sure they are both here to stay, learn to love 'em.
hehe
I'd assume that oaktown would be ...
I'm sure they are both here to stay, learn to love 'em.
hehe
I'd assume that oaktown would be ...
- Sat Nov 15, 2008 6:36 pm
- Forum: The Atlas
- Topic: WWII Europe
- Replies: 1020
- Views: 796919
Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]
well done gilligan.
sa7 to the right, e2 down.
(but i would say that most of them need to come down a pixel, i.e. they seem to be more to the top of the circles than the middle. ... take n5 and n6 ... n6 looks like it is more in the centre of the circle than n5, which looks like it is higher a pixel ...
sa7 to the right, e2 down.
(but i would say that most of them need to come down a pixel, i.e. they seem to be more to the top of the circles than the middle. ... take n5 and n6 ... n6 looks like it is more in the centre of the circle than n5, which looks like it is higher a pixel ...
- Sat Nov 15, 2008 7:13 am
- Forum: Recycling Box
- Topic: [Abandoned] - Conquer Mart!
- Replies: 295
- Views: 118896
Re: Walmart Map!
I spend too much of my life in the supermarket as it is.... The thought of wandering aimlessly up and down the aisles through fog, sounds like a bit of a nightmare!
On an a side-note, as a child I used to have a recurring nightmare about being chased round a supermarket by a crocodile pushing a ...
On an a side-note, as a child I used to have a recurring nightmare about being chased round a supermarket by a crocodile pushing a ...
- Fri Nov 14, 2008 7:45 am
- Forum: Melting Pot: Map Ideas
- Topic: Antarctica v9 [I, Gp, Gr]
- Replies: 288
- Views: 84621
Re: Antarctica v8.2 [I] Armies added, S+L Vsns (Pages 1 + 11)
looking good eipi.
legend reads fleets autodeploy +2, your last post says +3.
legend reads fleets autodeploy +2, your last post says +3.
- Wed Nov 12, 2008 3:00 am
- Forum: The Atlas
- Topic: WWII Europe
- Replies: 1020
- Views: 796919
Re: WWII EUROPE-update !6 okt page 1-56![I][GP]
just thought i'd bring this to the current page seen as we've just made it into the forge.
may as well get all the nitpick comments aired while the xml is been sorted.
may as well get all the nitpick comments aired while the xml is been sorted.
qwert wrote:
- Tue Nov 11, 2008 10:47 pm
- Forum: The Atlas
- Topic: WWII Europe
- Replies: 1020
- Views: 796919
Re: WWII EUROPE-update !6 okt page 1-56 [Final Forge]
congratulations on the ff qwert, well done ... last stretch now ... god speed to you ... dotted with your usual display of patience no doubt, hehe!
good on you.
I could help out if you want. Are the names on the map the ones you'll be using for the XML?
last i heard it was going to be something ...
good on you.
I could help out if you want. Are the names on the map the ones you'll be using for the XML?
last i heard it was going to be something ...
- Tue Nov 11, 2008 10:35 pm
- Forum: The Atlas
- Topic: Eastern Hemisphere [Quenched]
- Replies: 689
- Views: 750891
Re: Eastern Hemisphere; borders tweaked, pg 25 [I, Gp]
Nice changes oak. and the above was a good one too. x2 hehe
now;
Let's bring gimil in here for some graphics thoughts.
hehe, "My name is Gimil ... my graphics suggestions are; ... your borders are all wrong, too pixelated, please redraw them entirely and i'll give you some more pointers after ...
now;
Let's bring gimil in here for some graphics thoughts.
hehe, "My name is Gimil ... my graphics suggestions are; ... your borders are all wrong, too pixelated, please redraw them entirely and i'll give you some more pointers after ...
- Tue Nov 11, 2008 5:57 pm
- Forum: The Atlas
- Topic: Holy Roman Empire 1648
- Replies: 402
- Views: 318041
Re: Holy Roman Empire 1648 v37 11 nov [Final Forge]
wow, i know this is late in the game ... but do you think it''s a good idea having the artillery pics very similar colours to the army no.s ... surelly this could turn into a muddle? sorry, no solution suggestion at this stage, other then a different colour set, or make them all diff. guns. and ...
- Sun Nov 09, 2008 12:41 am
- Forum: The Atlas
- Topic: Madagascar [Quenched]
- Replies: 635
- Views: 405750
Re: Madagascar [Quenched]
map works well, good fun little 1v1 tussle to be had here. even when someone gets a good drop.
nice work
nice work
- Sat Nov 08, 2008 11:48 pm
- Forum: The Atlas
- Topic: Eastern Hemisphere [Quenched]
- Replies: 689
- Views: 750891
Re: Eastern Hemisphere; borders tweaked, pg 25 [I, Gp]
remember that with 69 starting territories, in a 3 player game you are going to start with at least 4 possibly 5 armies to deploy (or this could be for 4p, not sure how the nuetral distribution works) ... but in any case i think it still holds that after a couple of rounds you should be holding a ...

