Your missing the point though - at least without the neutrals you've got a chance to turn the game around - with neutrals involved you're less likely to be able to turn it.
C.
hm... i dunno about the chance to turn the game around when someone starts off deploying TWICE as many men you're ...
Search found 5 matches
- Tue Jul 17, 2007 11:45 pm
- Forum: The Atlas
- Topic: Age of Merchants - [Quenched]
- Replies: 1233
- Views: 723273
- Tue Jul 17, 2007 4:23 am
- Forum: The Atlas
- Topic: Age of Merchants - [Quenched]
- Replies: 1233
- Views: 723273
- Sun Jul 15, 2007 10:35 pm
- Forum: The Atlas
- Topic: Age of Merchants - [Quenched]
- Replies: 1233
- Views: 723273
thing is... if both or one of the resource is set neutral... he gets entire continent he'll STILL have to roll to get the resource... not to mention depending on which continent he might not even be able to get both resource in one go (unless he's got amazing rolls and split up his mens)
let say ...
let say ...
- Sun Jul 15, 2007 10:11 am
- Forum: The Atlas
- Topic: Age of Merchants - [Quenched]
- Replies: 1233
- Views: 723273
- Sun Jul 15, 2007 2:15 am
- Forum: Melting Pot: Map Ideas
- Topic: Age of Merchants: Random place needs to be more random?
- Replies: 4
- Views: 988
Age of Merchants: Random place needs to be more random?
Take a look at Game 637594, Round 1 and what green has...
Starts off the game with +6 bonus, I realized the matches are extremely random but starting off the game with +6 bonus without doing anything hm... its not necesarily a bug but perhaps something can be done a little more to prevent such an ...
Starts off the game with +6 bonus, I realized the matches are extremely random but starting off the game with +6 bonus without doing anything hm... its not necesarily a bug but perhaps something can be done a little more to prevent such an ...